It goes without saying that this isn’t true. Some members of the gaming press claimed that the reason why Diablo fans didn’t much like the idea of playing the game on mobile was because mobile games catered mainly to women and that they were incensed by women becoming a part of the Diablo community. Kern didn’t hold back on his criticism of the NPC crowd, who alleged that gamers were opposed to the release of Diablo Immortal because they were bigots. Following the announcement of Diablo Immortal, Mark Kern took to Twitter to call the game an example of the company “not understanding gamers anymore.” Kern, who has been a staunch advocate of the gaming community, responded to the backlash from game journalists who described Blizzard’s fans as “entitled.” The producer of Diablo 2 and one of the team lead of World of Warcraft, Mark Kern, was among the first to voice his concerns about the company. Blizzard appears to have lost its way, and the reason why has been elaborated upon by former leads at Blizzard. As I described in my previous video, the studio has come into the habit of burning its bridges with the community by focusing on making money and less on delivering quality products. The studio has come under fire for its treatment of its fans following the announcement of Diablo Immortal - a mobile game that no one in the Diablo community asked for. There’s no one else in the world who would know more about the company than the executives who used to work there, and they are now speaking out about the issues at Blizzard.
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